The update introduces early support for hardware-accelerated ray tracing via Nvidia’s new RTX architecture, increases the renderer’s maximum trace depth, and improves support for AOVs. Redshift Rendering Technologies has released the first experimental builds of Redshift 3.0: its first major update to the GPU renderer since being acquired by Maxon earlier this year. Scroll down for news of the latest experimental 3.x release. The firm has just released the first experimental builds of Redshift 3.0. Redshift Rendering Technologies co-founder Rob Slater previews some of the new features due in Redshift in a presentation at Siggraph 2018.